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Mowgl33

2
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A member registered Feb 20, 2020

Creator of

Recent community posts

Hi, thanks for playing! Yeah, we uncapped the consecutive jump count at the last minute, because we couldn’t set up the below-player shadow in time. At least with essentially unlimited jumps, players were able to finish the game. Without that, the level was damn tough to complete haha.

Hi, thanks so much for taking the time to play it!

Agree on all of your comments. A straight down shadow would have helped a lot, definitely. And there was a "teamwork" component at the design stage, but we didn't quite have time to implement it (spent a lot of time up front learning to collaborate across distances). In the end, decided to just finish, which I'm glad we did.